Lt Royal
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Posted - 2013.12.04 19:05:00 -
[1] - Quote
Before I get started, IGÇÖm going to apologize if there is already a thread about this topic but I couldn't find it >.<
So after reading the Dev Blog posted yesterday (3rd December) about the FW changes coming with 1.7, the whole revamp looks like it going to be one of the best patches yet, but something really got my eye twitching and that thing was; LP Active Boosters. There are many reasons why this is just bad, bad, bad and IGÇÖm going to tell you how I think increased LP pay should be implemented.
Why is it bad you might be asking? - To those who would will be hitting up FW hard, who will be investing in some of these will be getting paid 25% more LP than than people without it. This is bad when you take the new LP items into consideration that they will be very sought after items to those who won't be running FW. Which means those items will have a very high resale value on the player market (when its implemented of course) but until then its gives those with the boosters to farm up as much LP as possible until then.
*Please Note* For those of you who play EVE, think of this like how the community flocked to grind out Sisters of EVE LPGÇÖs for the new ships released with Rubicon.
- Aurum is bad in general and it really doesn't help in the games defence that Dust 514 is not a Free to Play - Pay to Win, because in many aspects its not but its ever more approaching the threshold of being one. We don't need more Aurum based boosters.
"But I wont more LP's" Eve has a similar mechanic in play, to increase the amount of LPGÇÖs gained but this is a skill based investment and I think this mechanic should also be implemented into Dust. In EVE we have a branch of the skill tree called GÇ£SocialGÇ¥ where we can invest in various skills to do with social interaction with GÇ£AgentsGÇ¥ (they give us missions for PVE), Corporation and Faction standings. These are great for people who are efficient in running missions because it increases their overall income and the ability to run more missions with other corporations who they might not be on the good side of.
IGÇÖll give you the descriptions of the current Social skills that would be relevant to us in Dust, so you can get an idea of what IGÇÖm talking about:-
- Social - Skill at social interaction. 5% bonus per level to NPC agent, corporation and faction standing increase.
- Connections - Skill at interacting with friendly NPCs. 4% Modifier to effective standing from friendly NPC Corporations and Factions per level.
- Diplomacy - Skill at interacting with hostile Agents in order to de-escalate tense situations as demonstrated by some of the finest diplomats in New Eden. 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.
These ones don't have any place in Dust (at the moment) considering there is no PVE: security, mining or distribution missions, but here they are anyway to give you an idea how the Social branch would help in other areas:
- Security Connections - Improves loyalty point gain by 10% per level when working for agents in the Security corporation division.
- Mining Connections - Improves loyalty point gain by 10% per level when working for agents in the Mining corporation division.
- Distribution Connections - Improves loyalty point gain by 10% per level when working for agents in the Distribution corporation division.
- Negotiation - Skill at agent negotiation. 5% additional pay per skill level for agent missions.
Although these skills are sounding to be very nice, on paper they should not be underestimated as having these skills will give you a major upper hand over someone who doesn't have them. So in that respect they should be very SP intensive to level up and in the realms of: x10, x11, x12 or even more! *Please Note* To give those of you some idea how much these skills would be SP intensive heres a table to show you how much SP you would be investing.
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Lt Royal
Subdreddit Test Alliance Please Ignore
2156
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Posted - 2013.12.04 19:05:00 -
[2] - Quote
In Summary Not only implementing a new skills branch will give the wider community; who really do treat Dust as a free to play and aren't looking to spend any RL money on it, an opportunity to be on the same level as everyone else running Faction Warfare (apart from SP boosters they could tie in with the Cybernetics branch but weGÇÖre not going to talk about them today) but it will also give those of us who are steadily approaching the GÇ£No skills to trainGÇ¥ some more skills that would be actually worth investing in.
All in all I believe having more skills in general is a be a good thing to have as it adds more depth, customisation and another level of specialisation to those dedicated players. I know that AURUM is the bread and butter for Dust which helps pay for it's funding but people will always buy SP boosters and the various GÇ£battle packsGÇ¥ and sales that are being so regularly released and IGÇÖll say it again; we don't need more AURUM based boosters... Anyway my rant is over!
What do you think about Social skills I have talked about? Would you rather invest in SP or buy the boosters to increase your LP? Do you agree or disagree with me?
Let me know in the comments below o7
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